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Magician

Mechanics

Magicians have relatively low single target damage but are the masters of AoE damage and stun effects.

If you're looking for a class to make large groups of enemies literally blow up, look no further!

Attribute points should be spent in approximately a 1 Strength : 3 Intelligence ratio. 

Ultimately you want ~750 base Strength and ~2750 base Intelligence in order to achieve 20-25,000 health, Agility and Attack Speed are negligible on a Magician.

For your familiar skills, you want to invest in the 5% Spell Power buff from Aptitude and your preference of 75 Strength/Intelligence from Gift of Endurance/Wisdom, to achieve the Strength breakpoint above.

At max level, the core setup is                            /      , combined with your choice of Olympian Relic;

  1.      Immortal Armor of Hepheastus - This Relic offers survivability, mana regeneration and spell power. Easily the best choice to pull you through the difficult fights when you don't have a dedicated Tank

  2.      Searing Flame of Prometheus - Searing Flame provides the best damage output but sacrifices survivability

  3.      Thundering Hammer of Zeus - Hammer of Zeus is another option for a more support-orientated build

>>Blanket Disclaimer: You, and every other player will need items from all crafting professions so there is no 'best' profession for any given class. If you are selfishly looking for personal enhancements, Alchemy is the only profession whereby you can't bring items you crafted through to another game, so this might be the best choice on a personal level, but increases dependency on others for crafting<<

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Abilities

Freezing Field (T)

Level 1

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Summons 80 explosions around the Magician damaging enemies. Each Explosion deals 300 (+0.05 Spell Damage) damage in a 200 AoE. Damage reduced to Heroes by 75% and 50% reduction on units that have already been hit. Lasts 4 seconds. Costs 125 mana. 75 second cooldown.

 Items

While leveling, your priority will be as follows:

Levels 1-50

Level 7

You can upgrade your skills to level 2 at the Book shop in Athens

Level 10

You can now get an additional class skill, Freezing Field, which can be dropped from Atlas, Thea or Uranus.

Level 15

You can upgrade your skills to level 3 at the Book shop. Additionally, now would be a good time to hunt for some Oracle's Set pieces      /      , dropped by Rokthul or crafted through professions.

Level 30

You can upgrade your skills to level 4 at the Book shop.
Additionally, you can now access the
High Oracle's Set      /       from Manticor, Goretusk, Gethos, or crafted through professions, and Class set items

Your Class set is made up of 3 items, Robes of Power       and Staff of Power      have a chance to be dropped from the 3rd through 6th titans (Themis, Cronus, Uranus, Rhea), and from Pelias. Crown of Power      is crafted at Master Metalsmith Heletes, costing 1 Blood Ruby and 1 Lump of Pure Adamantium.

When you have all 3 items in your inventory, you will gain Power Set— Your Spell Damage is increased by 25%.

Level 40

Now you're level 40, Eris' Golden Apple of Discord      will be a good upgrade, and its use effect can be used from your familiar when you out grow it later! Eris' Golden Apple of Discord      can be dropped from Occeanus, Gaea or Heiros

If you're struggling, you can also search out the Regal Crown       and Crystal Helm       from Cyclopse

Level 45

You can now get the final Delphi Oracle's Set      /       from Heiros or crafted through professions.

You can now upgrade your Regal Crown       and Crystal Helm       to a Regal Helm of Sparkling Crystal       at Metalsmith Arcadios in New Issus if you managed to acquire them.

Level 50

You can upgrade your skills to level 5 at the Book shop.

Another good item you can pickup now would be Priams Scepter       from Aeacus. Even if this item isn't a big upgrade on what you have, it is worth getting as it can be upgraded later on.

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Frost Chain (Q)

Level 1

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The Magician hurls a line of frost particles dealing 175 (+Spell Damage) damage and applies Ensnare to enemy units, preventing their movement for 2 seconds. Costs 35 mana. 12 second cooldown.

Flame Spire (W)

Level 1

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Conjures a pillar of flame that burns enemy ground units in an area of effect for 400 (+Spell Damage) damage over 3 seconds. Costs 40 mana. 8 second cooldown. 

Flash Point (E)

Level 1

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Creates a circular wall of flames that traps all creatures near the caster within, then ignites the space between the wall and the caster. Deals 150 (+Spell Damage) damage to all enemies in the blast area, as well as stunning them for 2.5 seconds. Costs 35 mana. 14 second cooldown.

Frost Fire Orb (R)

Level 1

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Hurl an orb at target point that burns the ground with frost fire (minimum distance of 300). Frost fire deals 250 (+0.5 Spell Damage) magical damage over 5 seconds. The orb explodes at target location, unleashing nova that deals 85 (+Spell Damage) magical damage in a 400 AoE. Costs 40 mana. 8 second cooldown.

Last updated 19/6/2022 for version 1.39b6

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